package com.rs.game.npc.combat.impl;

import com.rs.game.Animation;
import com.rs.game.Entity;
import com.rs.game.Graphics;
import com.rs.game.World;
import com.rs.game.npc.NPC;
import com.rs.game.npc.combat.CombatScript;
import com.rs.game.npc.combat.NPCCombatDefinitions;
import com.rs.game.npc.familiar.Familiar;
import com.rs.game.player.Player;

public class SpiritWolfCombat extends CombatScript {

    @Override
    public Object[] getKeys() {
	return new Object[] { 6829, 6828 };
    }

    @Override
    public int attack(final NPC npc, final Entity target) {
	final NPCCombatDefinitions defs = npc.getCombatDefinitions();
	Familiar familiar = (Familiar) npc;
	boolean usingSpecial = familiar.hasSpecialOn();
	if (usingSpecial) {// priority over regular attack
	    familiar.submitSpecial(familiar.getOwner());
	    npc.setNextAnimation(new Animation(8293));
	    npc.setNextGraphics(new Graphics(1334));
	    World.sendProjectile(npc, target, 1333, 34, 16, 30, 35, 16, 0);
	    if (target instanceof NPC) {
		if (target.getSize() < 2)
		    target.setAttackedByDelay(3000);// three seconds
		else
		    familiar.getOwner().getPackets().sendGameMessage("Your familiar cannot scare that monster.");
	    } else if (target instanceof Player)
		familiar.getOwner().getPackets().sendGameMessage("Your familiar cannot scare a player.");
	    else if (target instanceof Familiar)
		familiar.getOwner().getPackets().sendGameMessage("Your familiar cannot scare other familiars.");
	} else {
	    npc.setNextAnimation(new Animation(6829));
	    delayHit(npc, 1, target, getMagicHit(npc, getRandomMaxHit(npc, 40, NPCCombatDefinitions.MAGE, target)));
	}
	return defs.getAttackDelay();
    }

}
